A downloadable Deep Walls Prototype for Windows and macOS
The game consists in reaching the high places and completing the level using the elements at the range of the player, activating barriers in front of them. Typically, walls that aid the player when he needs them, because of the kinetic abilities of the player, the game levels are shaped by the player's input. The game would have strict puzzles where mind control is required to complete the different levels.
The simplistic distribution of the game controllers are as follows:
The left, and right arrows (or A and D keys) would be used to move the player character accordingly
The Space key is used to jump.
The down arrow (or S key) is to be used to activate the objects to be controlled, and to duck, making the character smaller. For example, [down key + space] activates mind control, [down key + shift] activates a wall.
The character dashes on the ground and mid-air by holding the Left-Shift key.
Art and Graphics
Kenney. (n.d). Platformer Art Pixel Redux. Retrieved form http://kenney.nl/.
Sound Effects and Music
FreeSound. (n.d). Scify Sound Effects. Retrieved from http://freesound.org/browse/tags/sci-fi/
Sound Image. (n.d). Looping Music Background. Retreieved from http://soundimage.org/looping-music/).
Acknowledgements - Scripts and Tutorials
Adolphe, R., Lynda.com. (May 31, 2016). C# Design Patterns [Course tutorial].Retrieved from https://www.lynda.com/C-tutorials/C-Design-Patterns/473890-2.html?org=fullsail.edu
Freeman, J., Lynda.com. (August 22, 2016). Unity 5 2D Essential Training [Course tutorial]. Retrieved from https://www.lynda.com/Games-tutorials/Unity-5-2D-Essential-Training/494386-2.html
Freeman, J., Lynda.com. (September 5, 2016). Advanced Unity 2D: Platformer Player Movement [Course tutorial]. Retrieved from https://www.lynda.com/Unity-tutorials/Advanced-Unity-2D-Platformer-Player-Movement/367449-2.html?org=fullsail.edu
Leave a comment
Log in with itch.io to leave a comment.